Types of Damage
- EM (Electro-Magnetic)
- Explosive
- Kinetic
- Thermal
- Base Shield (update: can be ignored)
- Base Armor (update: can be ignored)
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If you take a look at the full stats for ammo/charges, you will see different types of damage that they can cause. EVE is a complex game and your DPS (Damage Per Second) should take into account how you're trying to damage a target ship. Types of DamageUpdate: there are only FOUR types of damage, base shield and base armor don't count for much anymore. There are 6 types of damage:
Example sLet's examine the small projectile ammo stats grid to see how this works. As you can see, the EMP S ammo does the most EM damage and the most Base Shield damage. This is helpful for taking down the shields of enemy ships very quickly, however once you break through the shield, you should switch your ammo to Fusion S. It does the most Base Armor damage and also does the most Explosive damage. Unfortunately, the enemy might have some items that increase their resistance to EM damage and to Explosive damage. This means that whatever damage is done by the EMP S and Fusion S ammo will be reduced. If you can figure out which type of damage they're weak against, switch to another ammo type whose resistance is lower. For example, the enemy ship might be strong in EM and Explosive damage resistance but weak in Kinetic resistance, therefore you would select the Titanium Sabot S ammo. Furthermore, with the EMP S and Fusion S ammo you will have to be much much closer to the enemy to effectively damage them. When you're 20 km away from the enemy, the damage done will be much less than if you were 5 km away from them. This is where the long range of the Nuclear S, Carbonized Lead S, and Proton S ammo comes in. When you're further away, use those ammo types and as you close in, switch to Titanium Sabot S or Depleted Uranium S. If you get any closer, then switch to the bottom three ammo types. As a safe choice, you can stick to Titanium Sabot S or Depleted Uranium S since they have no range bonus but do have a nice bonus to the tracking speed which means you will be much more likelier to hit the enemy.
4 Comments
DeBingJos
11/21/2011 11:20:58 pm
There are only 4 types of damage.
Reply
Anonymous
11/24/2011 04:13:33 am
Base Shield Resists: 0% EM 20% Thermal 40% Kinetic 60% Explosive
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Thanks for helping me understand that some ammo would have benefits when it comes to the range and speed of your shooting skills. I guess it is important to consider these things when you want to have your own gun for self-defense. Having the right information will definitely ensure that you can protect yourself properly when the need arises.
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