This page is just a text version of the Things to do in EVE Online poster. That poster was created by St Mio on 12 January 2011.
PvP (Player Versus Player)Missioner GrieferUse combat scanner probes to find people running missions and...
Piracy
Scamming
|
Solo PvP
Corporation PvP
Alliance PvP
|
PvE (Player Versus Everyone)
MissionsSteady income from bounties, loot, salvage, mission reward and LP (loyalty points).
|
ExplorationChance of getting expensive rare modules.
|
Ship Carousels (station Spinning)
- Chatting
- Forums
- EFT Warrioring, plan all your ship fits out of game without actually trying any of them
- Training Enthusiast, optimize your skill training plan for optimal efficiency
Mining
Moon:
Requires player owned starbase, materials used in T2 production. 0.3 security status or lower only
Planetary Interaction: Click now, obtain goods to sell or use later
Wormhole Colonization: Produce goods from PI (Planetary Interaction) to increase sustainability
Planetary Interaction: Click now, obtain goods to sell or use later
Wormhole Colonization: Produce goods from PI (Planetary Interaction) to increase sustainability
In-Ship Mining
Steady income with less attention required.
- Ore, mine ore from asteroids in asteroid belts
- Gravimetric, scan down gravimetric sites using scanner probes
- Mission Ore, mine ore spawned from missions
- Ice, needs fair amount of skills
- Gas (Ladar sites), scan down using scanner probes. Worthwhile in WH (Worm Hole) and 0.0, occasionally low-sec
Industry
Market
- Station Trading, buy low sell high
- Market Manipulation, manipulate the price of goods for your own advantage
- Loans, loan money to other (trustworthy) players, with interest
- Reprocessing, buy dirt cheap goods, then reprocess them into more valuable minerals
Production
Tech 1
Tech 2
Tech 3
COSMOS/Storyline module production, producing modules using blueprints and components found exclusively in COSMOS missions
Drug Production, requires a player-owned starbase, cannot be done in high-sec.
- Blueprint Research, researching material/production efficiency and copying blueprints
- Manufacturing, produce ships, modules, ammunition, etc. from blueprints
Tech 2
- Invention, chance of creating T2 BPCs (tech 2 blue print copies) from T1 BPCs (tech 1 blue print copies)
- T2 Production, requires BPO/BPC (blue print original/blue print copy), minerals and materials from moons
Tech 3
- T3 Production, requires reverse engineering of Wormhole loot
COSMOS/Storyline module production, producing modules using blueprints and components found exclusively in COSMOS missions
Drug Production, requires a player-owned starbase, cannot be done in high-sec.
Hauling
- Hauling, buy for cheap in X, sell for high in Y
- Courier Contracts, move goods for other players from A to B for reward
- Lowsec/0.0 Logistics, moving goods from empire trade hubs to low-sec and 0.0 markets. Ships, modules, ammo, POS fuel, and more.
Player Driven
- Create your own corporation
- PvP tournaments
- Races
- Lotteries
- Creative / graphic design / art services
- Journalism / Reporting, Reporting on currrent in-game events such as fleet engagements and politics
- Historian, Exploring , gathering and documenting the EVE lore
- Roleplaying
- Other services, e.g. jump clone services, ship rigging services