Update...going with a Myrmidon Instead
Ship and Drone Upgrades
- Spaceship Command (level 4 for both)
- Gallente Cruiser (level 3 for Brutix, level 4 for Dominix)
- Gallente Frigate (level 4 for both)
|Adventures of an EVE Online Newb||
Update...going with a Myrmidon Instead
I asked around in the corporate channel (I'm in an NPC corp at the moment so there are a LOT of players to ask) about how best to get to the Brutix. They told me that a Myrmidon is a much better ship and can handle much harder missions. I'm going to switch to that then. It costs maybe 10 million ISKs more than the Brutix, but the rewards from the missions should compensate for that. Someone suggested that the Dominix is excellent for shield tanking: meaning that it has a LOT of shield power and take a lot of hits (something like 1100 DPS). The Myrmidon appears to be great for medium turrets and for drones. The only thing it requires is battlecruisers level 2. I can't wait till I get that ship and then grab the Dominix!
Ship and Drone Upgrades
I want to move up in EVE to a Battleship called the Dominix. It costs roughly 45 million ISKs and I'm only at 25 million ISKs, not too mention how much the turrets, drones and other equipment that I need on that ship will set me back. In order to prepare for this I'm going to upgrade to a battlecruiser called the Brutix first and use a heavier drone alongside my medium attack drones (the heavy drone requires the heavy drone operation skill). The Brutix is roughly half the price and I have much of the equipment I want to use on it.
Skills required for both the battlecruiser and the battleship:
Sell My Junk
I noticed that I have a lot of junk left over from the last few years so I'll need to set aside a day to just fly around and set up some sell orders. The nice thing is that I've trained up my marketing skill and can remotely sell items up to 20 jumps away. My only problem is that planning the route to minimize the number of jumps I need to take to sell all my junk might take longer than just flying to each planet.
Instead of playing EVE Online for the last few days, I have been studying and working. When you take a small vacation from playing EVE...you still gotta play EVE! You can check if your characters are training any skills and the status of their skill training using EVEGate or other programs. When you're done training a skill and don't have any skills queued, log in and set that up!
Since some skill training takes 4+ days, it's very important that you don't waste a day with an empty skill queue. The other thing you'll want to check up on are your manufacturing/research jobs, and any bases you have on planets. Take a look at your market orders and adjust the prices in accordance with the general trend.
All of the above should take maybe 30 minutes to do. If you're in a player-owned corp or in null-sec, make sure to tell your corpmates that you're on an EVE vacation.
When doing a level 2 mission today, I discovered an enemy ship using an energy neutralizer on me. It sapped away my capacitors and left me dead in space. I wasn't able to fire any of my weapons, use my shields, and I even had a difficult time warping out of there. I tried the mission a few more times but the same ship kept hitting me with that energy neutralizer!
I never thought about this before but you can make more money by refining some of your loot instead of selling it! This is done by calculating the sell price of each mineral that is used in the items. If this number is greater than the best buy offer for the item, reprocess that item and sell the minerals instead!
There's a great program (only for Windows) called EveRefinery that can help you make the choice between reprocessing and selling your items. The only thing I don't like is the choice of colouring; there's usually a lot of red and green rows and it's just too bright heh. Otherwise it works well and I've made a little more ISK than I would have before using the program. Every ISK helps!
There's a website for loot refining made by Eve Online Market Guide. You only have to supply a limited-access (asset listing permission required) API key. I haven't used this tool so I don't know how reputable it is, but with a limited-access API key they can't do any damage to your account, so why not try it.
If you take a look at the full stats for ammo/charges, you will see different types of damage that they can cause. EVE is a complex game and your DPS (Damage Per Second) should take into account how you're trying to damage a target ship.
Types of Damage
Update: there are only FOUR types of damage, base shield and base armor don't count for much anymore.
There are 6 types of damage:
Let's examine the small projectile ammo stats grid to see how this works.
As you can see, the EMP S ammo does the most EM damage and the most Base Shield damage. This is helpful for taking down the shields of enemy ships very quickly, however once you break through the shield, you should switch your ammo to Fusion S. It does the most Base Armor damage and also does the most Explosive damage.
Unfortunately, the enemy might have some items that increase their resistance to EM damage and to Explosive damage. This means that whatever damage is done by the EMP S and Fusion S ammo will be reduced. If you can figure out which type of damage they're weak against, switch to another ammo type whose resistance is lower. For example, the enemy ship might be strong in EM and Explosive damage resistance but weak in Kinetic resistance, therefore you would select the Titanium Sabot S ammo.
Furthermore, with the EMP S and Fusion S ammo you will have to be much much closer to the enemy to effectively damage them. When you're 20 km away from the enemy, the damage done will be much less than if you were 5 km away from them. This is where the long range of the Nuclear S, Carbonized Lead S, and Proton S ammo comes in. When you're further away, use those ammo types and as you close in, switch to Titanium Sabot S or Depleted Uranium S. If you get any closer, then switch to the bottom three ammo types. As a safe choice, you can stick to Titanium Sabot S or Depleted Uranium S since they have no range bonus but do have a nice bonus to the tracking speed which means you will be much more likelier to hit the enemy.
To get missions, you have to go to agents which may or may not like you (good/bad standing) and you may not be at their level. You can search for agents using the EVE Agent Finder or the in-game Agent Finder. The only problem I'm having so far is that the filtering sucks; you have to scroll through long lists of regions/star-systems or whatever else to be able to filter out agents.
I can only use Medium Scout Drones (but I'm training up for Heavy Attack Drones which will take almost 5 days), and so I figure I should find out which one will increase my drone DPS the most:
Though DPS isn't the only thing to worry about in the game. There's also drone speed and range which may make it easier/harder for an enemy ship to take down your drones.
Medium Scout Drones such as the Hammerhead I and Infiltrator I require the following skills:
Heavy Attack Drones such as the Ogre I and Berserker I require the following skills:
I'm looking through the different ammo types for my 200mm Light Carbine Repeating Cannon I turrets and found that the type of ammo drastically affects the DPS of your ship. Currently I am using Phased Plasma S and Titanium Sabot S which, according to the listing below, are pretty good!
(I used Python Fitting Assistant to check these different fittings out)
Here are the stats that I got for different types of ammo (click here to view the full stats for small projectile ammo):
The DPS is for the turrets of the ship which includes a few other types of turrets and other enhancements. Your mileage may vary but I think the overall percentage improvement that each ammo type gives you stays the same.
I also have a single railgun, the 250mm Railgun I, and I changed the charges on that (it uses Medium-sized charges, click here to view the full stats for medium hybrid charges):
Rooks and Kings is an EVE corporation that has published a few videos that display some great fighting skills. They demonstrate probing, and when you take a look at the equipment being used, you can see that some ships are made for electronic warfare, while others are snipers, and others are simply drone carriers or scouts.
The lesson is that for a fleet to work well, it needs to be in constant communication (which means using EVE Voice or Teamspeak or Ventrilo) and each ship must play a specific role with maybe a minor role thrown in. You'll need scouts to make sure your gigantic battleship doesn't warp into a system and get blown to bits, you'll need electronic warfare ships to disrupt enemy targeting and to protect your own ships.