I've been busy with work and haven't had too much time for EVE. I've been taking quite a few EVE vacations ;)
The 5 Year Plan corporation is doing okay and we're looking for some more recruits who are interested in mining and missioning. We're building up an alliance with other smaller corps. It's informal at the moment.
I still haven't lost my Myrmidon though I've been close. Warping out as soon as the hull reaches 50% was very exciting and very expensive to repair. It costs a few million ISKs to repair the ship. With a hull and armor repairer you can save a lot of money. My friend lost his ship though and he was so demoralized that he took a 30min break from EVE! We figured out what he could do until he bought his ship again...make a fitting for armor/hull repairing. The ship is basically designed to support other ships in a fleet and repair their damage. It has remote hull and remote armor repairers, armor repair drones, and cap boosters (repairing uses a lot of energy). It repaired my Myrmidon's armor from 0% to 100% within 2 minutes. With some drones and improved skills, it can do that even faster.
We've been doing some level 2 and 3 missions and I'm thinking of organizing a big mining op for Friday or Saturday. We might do a mission run just to get everyone's standings up with certain corporations though. I'm also hunting for an Incursion to do, I've been wanting to do one for a while now but we need a bigger fleet. Should probably get more of the epic mission arc done too.
Creating the Corporation
If you're already in a corporation, you have to leave it first. If you're in an NPC corp, you don't have to leave.
You're going to need to train the Corporation Management skill up to level 1 before you can create your corporation. Here's a list of other corporation management skills you might want to train:
When you first create a corp, you're asked for the name of the corporation, the ticker symbol, and then you get to make a cool little logo. I called the corporation 5 Year Plan (5YP is the ticker symbol) and gave it a communist-inspired logo, big red star on top of a white circle background :-P To get my friend into the corporation, I had to train up ethnic relations since he's Amarr and my corp is Gallente.
After this, you'll need to jump to a station where you can rent out an office/hanger. The rent in popular stations, if there are offices available at all, can be very pricey. In Bille, the University of Calle station is the only one that has science/industry and is the only place where you can manufacture things in that system. All the offices have been rented out there for that reason and the rent has soared to 7 million ISKs per 30 days. However, when you go to another staton, there are more offices available and the rent drops to under 100,000 ISKs! Very cheap and even the poorest corporation can afford those rates. Unfortunately, to get any manufacturing done you'll need to ship materials from the corporation hanger to another station. You're paying cheaper rent, but you're paying more in time.
Managing The Corporation
As soon as you create a corp, the game changes and you're going to need to do a little more long-term planning. Instead of the simple planning of training the right skills and doing enough missions to be able to afford a kickass ship, you're going to need to deal with the future of the corp. A corporation with no money and no goals is a dead corporation. The goal of GoonSwarm and its corporations is to take as much sovereignty in 0.0 space as possible. The goal of 5 Year Plan is to set up manufacturing and mining at the 100 million ISKs level.
You're going to need to plan some short-term actions that support these long-term goals and in our case, we will be doing mining in high-sec, slowly moving into low-sec and securing that. In terms of manufacturing, we will be creating more items like ships and ammo and then setting up a supply line to a better place to sell our goods, such as Dodixie. Things like ammo are always in demand, no matter which part of the universe you're in.
After figuring out these goals, you will need to figure out a compensation system as well. How much will players get paid? What will they get paid for? In 5 Year Plan, we reward based on missions and mining. If you mine a ton of stuff, we will pay you something for it. We can't pay you as much as you would make on the market because we're using the material to manufacture items, but you will see a cut of the profit from those items later on. When a mission is completed and a salvager was tagging along, you will see a huge cut of the salvage profits. You can keep doing missions, just pass along the bookmarks of the wrecks to the salvager and they'll spend their time salvaging and selling what they've got.
You can raise funds for your corporation by selling shares to people but this requires a ton of work. They will want a financial audit to be done of your transaction logs and will want to make sure you can pay out solid dividends. Running a corporation that isn't isolated from the rest of EVE players is hella hard work! :P